![]() ![]() This should make her more consistent in dealing high damage.ĪDS'ing with his primary weapon will display the projectile's path.įixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage.Īdded very far damage settings, reducing its damage at distance.Īdded more kick to the first shot to make using single shots more difficult. Removed the damage falloff from Flight Core rockets. Removed the damage falloff from Salvo Core rockets. Increasing crit damage Pilots deal to Reapers in Multiplayer. Reduced the area affected by the Nuclear Eject screen shake. Nuclear Eject damage no longer fills your Titan Meter. Toned down the excessively loud dropship sounds in Attrition.Īdjusted Volume Falloff of Cluster Rocket Explosions so you don't hear them from across the map anymore.Īdded some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking. Network Admins can send messages to the network in-game, rather than only through Īdded extra text to make clear that Warpaints are not supported on Prime Titans.Ĭapped max range of Reapers' weapons in Attrition. Ronin now shows his sword in the loadout menus.Ĭredit purchasable items now show a credit symbol instead of a lock symbol.įriends' names will now show up green in chatroom and in-game. When switching weapons while editing a loadout, the game will now preserve your mod choices if possible. Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability.Īdded some out of bounds triggers and props to block off areas for Crashsite and Complex. Kraber can no longer be shot as a semi-automatic if the player presses the reload button at the same time as the fire button. Holo pilot decoy should be more resilient when started during wallruns. Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways. Holo pilot decoy no longer runs on top of dome shields. Holo pilot decoy is now visible in the threat scope and sonar grenade pings. Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles. Holo pilot decoy can now deploy on ziplines. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds. New ambient environmental sound effects to bring the livefire maps to life. New Sounds for the Stim Pilot Execution, “Late Hit”. ![]() Gamepad: ADS Button - "Toggle" Option ("Hold to ADS" is still default)Ĭontrols: “Hold to Rodeo” Option (“off” is still default)Īdvanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)Ĭommunity FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community Gamepad: Crouch Button - "Hold to Crouch" Option ("Toggle" is still default) Gamepad: Custom Button Mapping (Pilot & Titan) This new feature will allow you to create your own “mixtape” of modes to your heart’s desire. Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. Deliver a flurry of Stim fueled punches that pummel your enemy to the ground. New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.Īdded a new execution, "Late Hit". The verticality encourages attacks from above and rushes from the outside lanes. New Live Fire Map - Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. New Live Fire Map - Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. The team to win 5 rounds first wins the match. You can also win the round if your team is holding the neutral flag when the round timer ends. Live Fire: A new Pilot vs Pilot elimination game mode! It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. ![]() While Respawn Entertainment hasn't given a release date they've been nice enough to tell us what we can expect. In the latest update for Titanfall 2, we can expect a new mode, maps, and features. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |